Thursday, April 28, 2011

Test render


working with some lighting and subsurfacing i quickly created a test render for my entry. Imported a lower subdivision from zbrush into max applying polypaint color wash and a bumpmap

Tuesday, April 19, 2011

Andros final sculpt - DW5


here is the final sculpt for my god of moons, i will do one last polish pass to it overall and then start on to the game mesh.