Thursday, April 28, 2011
working with some lighting and subsurfacing i quickly created a test render for my entry. Imported a lower subdivision from zbrush into max applying polypaint color wash and a bumpmap
Tuesday, April 19, 2011
Andros final sculpt - DW5
here is the final sculpt for my god of moons, i will do one last polish pass to it overall and then start on to the game mesh.